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Hot keys for points to a spline cheetah3d
Hot keys for points to a spline cheetah3d






hot keys for points to a spline cheetah3d
  1. #Hot keys for points to a spline cheetah3d how to#
  2. #Hot keys for points to a spline cheetah3d manual#

If you have an idea what a good spacing is, that would help you get it right in one shot, instead of having to experiment.ĭoes the order of the lines with Point information in the external file matter? The Points resulting from either Divide and manual end Points or from DIV+ would be in sequence, except for those at the ends - at least one of those would be out of sequence. But DIV+ may have other options you can use, such as that instead of being required to specify a number of divisions and then see whether the resulting Points are close enough for you, you can give it a Maximum spacing, and it will divide the Spline into as many equal divisions as it takes so that the Points are no more than that far apart. Even if you don't use DIV+ to do your Dividing, the parts of it that add them at the ends could be brought in. Has many options beyond what regular Divide does, and one is that it gives you the option to have it put Points at the ends of open-ended objects. The DIV+ turbo-charged Divide command that's part of this: I was wondering, would there be someone here willing to share some of his knowledge and time into helping me modify the given script so it does export the aforementioned to a text file (this part is handled already)Įarlier mentioned script: | Save the co-ordinates of POINT entities in text file December 2003 _| (defun c:PO2TXT (/ file points c i) POints to TeXT (setq file (open (getfiled "specify output file" "c:/" "TXT" 1) "w")) (setq points (ssget) i 0) (repeat (sslength points) (if (= "POINT" (cdr (assoc 0 (entget (ssname points i))))) (setq c (cdr (assoc 10 (entget (ssname points i)))) i (1+ i) ) ) (write-line (strcat (rtos (car c)) " " (rtos (cadr c)) " " (rtos (caddr c)) ) file) ) (close file) (Princ) wrote: layer so the newly created points could be selected) select everything from that layer (it is just a temp.

hot keys for points to a spline cheetah3d

put the newly created points in a new layer (this is the part which is troubling me the most whether it is possible at all, and how would one go about it)

#Hot keys for points to a spline cheetah3d how to#

put the 2 points at the end of splines (I have no idea how to start this) ask for an object to divide (it will always be a spline) - this part I can handle (add DIVIDE at top of script) I was wondering, would there be someone here willing to share some of his knowledge and time into helping me modify the given script so it does Also, the DIVIDE command does not put points on the end of splines, so those have to be added manually.

hot keys for points to a spline cheetah3d

However, since my drawings are often with a lot of small objects the part with selecting splines (points actually) is very time consuming. The route I'm usually taking is dividing a spline via DIVIDE to a (enough) number of panels, then selecting their boundary points and exporting them to a text file via script pasted below (all credits for it go to its respecful author). I'm often using splines till I get them right, and afterwards have to export them to a program which doesn't have connectivity with Autocad via no means. However, this is something that has been troubling me for a long time, and it would speed up my work greatly, were I to find a solution for it. I'm new to this forums, so please pardon me if I seem a little too straight forward.








Hot keys for points to a spline cheetah3d